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Traveller-digest     Thursday, December 2 1999     Volume 1999 : Number 1431<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: LEO's<BR>
TDigest: Big gap in numbering!!!!<BR>
Re: Antimatter<BR>
Re: TDigest: Big gap in numbering!!!!<BR>
Re: Roger Sanger . . BAD, BAD, BAD???<BR>
Re: California Weather<BR>
Naval rank question<BR>
independent Terran invention of jump drive? sure<BR>
Re: Police Ranks<BR>
RE: Naval rank question<BR>
Re : G:T Solomani Rim<BR>
Re : One of our worlds is missing!<BR>
Re : Expanded Skills Lists (was : Re : Bribery Skill)<BR>
Re: the perils of television<BR>
Re: independent Terran invention of jump drive? sure<BR>
Re: Traveller Adventure: The Acadian<BR>
Re: Different Technologies<BR>
Re: the perils of television (was Re: LEO's)<BR>
Re: "Aslan" name debate again<BR>
Re: TNE Law Enforcement Career - Remarks from Additional Experience<BR>
Re: Naval rank question<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 14:15:01 -0800 (PST)<BR>
From: Glenn Goffin <gmgoffin@yahoo.com><BR>
Subject: Re: LEO's<BR>
<BR>
>From: cos 90 <cos90@powersurfr.com><BR>
<BR>
>Wow. Metro Detroit with a zillion different police <BR>
>departments... <BR>
>Anyway, up here north of the border, it's much<BR>
>simpler. [deletion]<BR>
>The RCMP has federal, national jurisdiction. (In<BR>
>Canada, criminal law is a federal matter, unlike the <BR>
>USA where it's at the state level.)<BR>
[deletion]<BR>
>we don't seem to get the jursidictional turf wars <BR>
>that I keep seeing on American police televison <BR>
>dramas... <BR>
<BR>
And remember that those jurisdictional turf wars are<BR>
an integral and essential part of our long tradition<BR>
of civil liberties and freedom from government<BR>
oppression, for which our ancestors gave their lives<BR>
200+ years ago in throwing off the yoke of the British<BR>
king and his unified police/army/navy state with its<BR>
Admiralty Courts and Stamp Taxes that you poor<BR>
benighted Canadians must suffer with even today ...<BR>
yes, nurse, thank you, I'd love to take my meds now ...<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Thousands of Stores.  Millions of Products.  All in one place.<BR>
Yahoo! Shopping: http://shopping.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 17:17:13 EST<BR>
From: Diespamer@aol.com<BR>
Subject: TDigest: Big gap in numbering!!!!<BR>
<BR>
Greetings:<BR>
<BR>
Can anybody tell me what happened between TDigest 1418 and TDigest 1426? <BR>
System crash? Do these issues exist?<BR>
<BR>
Thanks!<BR>
<BR>
Fred Kiesche<BR>
(e-mail: Diespamer@aol.com)<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 14:21:30 -0800 (PST)<BR>
From: Anthony Jackson <ajackson@molly.iii.com><BR>
Subject: Re: Antimatter<BR>
<BR>
Charles Collin writes:<BR>
<BR>
> As you point out, the problem is not using antimatter.  We could probably<BR>
> assemble an AM-using plant today.  The problem is obtaining the fuel.  I<BR>
> think the notion is that at some point you gain the capacity to magically<BR>
> "flip" the charge of matter and thus obtain AM cheaply.  This violates<BR>
> conservation of energy I think, but then that's why AM power is generally<BR>
> in the "glittertech" domain.<BR>
<BR>
It doesn't violate conservation of energy, it violates conservation of baryon/lepton number.  In any case, that means you have a total-conversion engine, not an antimatter engine.  The assumption for antimatter power is presumably that you have a large generator plant somewhere which uses large amounts of power and does pair-creation of matter/antimatter and then separates the antimatter.<BR>
> <BR>
> The thing is that anything that can produce AM the "old-fashioned way"  is<BR>
> going to be producing gobs of energy already, so you might as well use<BR>
> that as your power-plant technology (unless there are limitations to use<BR>
> aboard ships, such as size, radiation or whatever). <BR>
<BR>
I think the idea is that antimatter is a compact way to store power; the antimatter power plant could be much smaller than some other conventional power plant.  Of course, given the power plants already in Traveller, it appears that the major weight is power conversion, not power creation, and thus antimatter wouldn't be much of a gain.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 02 Dec 1999 15:21:08 -0700<BR>
From: Bruce Johnson <johnson@pharmacy.arizona.edu><BR>
Subject: Re: TDigest: Big gap in numbering!!!!<BR>
<BR>
Oh, damn. K, get a cleaner team over there right away...he's starting to<BR>
remember again!!! ;-)<BR>
<BR>
Diespamer@aol.com wrote:<BR>
> <BR>
> Greetings:<BR>
> <BR>
> Can anybody tell me what happened between TDigest 1418 and TDigest 1426?<BR>
> System crash? Do these issues exist?<BR>
><BR>
<BR>
- -- <BR>
Bruce Johnson<BR>
University of Arizona<BR>
College of Pharmacy<BR>
Information Technology Group<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 02 Dec 1999 14:18:10<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Roger Sanger . . BAD, BAD, BAD???<BR>
<BR>
At 04:37 PM 12/2/1999 -0500, you wrote:<BR>
<BR>
>     So far I have figured out that this Roger Sanger dude owns the rights<BR>
>to DGP. What is he doing ( or not doing ) that has gotten you all worked up? <BR>
>I would like to know so that I may better carry my pitchfork to the castle <BR>
>wall.<BR>
<BR>
Essentially, Roger (spit) thinks that the DGP stuff is worth *far* more<BR>
than it really is, and is sitting on it.  Let me put it this way: for what<BR>
Sanger (spit) wants for the DGP rights, you could probably buy the D&D<BR>
franchise from WoTC.  So he sits, and we're cut off from some of the best<BR>
work ever done for Traveller.<BR>
<BR>
     Has anyone ever applied Traveller to the ALIENS universe? Specifically<BR>
>ship design, space travel and the like.<BR>
<BR>
The Alien itself showed up in an early Journal as the Reticulan Parasite.<BR>
Other than that, the Alien movies didn't provide much to go on.<BR>
<BR>
We know that interstellar travel requires that passengers be in cold sleep<BR>
berths, and is ships in over-c can interact with the real universe (the<BR>
Nostromo diverts to investigate the Biker's distress call).  Robotic<BR>
technology is *way* ahead of the Imperium, able to produce artificial<BR>
humans that can fool observers for a long time.  I get the impression that<BR>
FTL travel is relatively (npi) slow.<BR>
<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 02 Dec 1999 14:08:46<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: California Weather<BR>
<BR>
At 01:49 PM 12/2/1999 -0700, you wrote:<BR>
>Douglas E. Berry wrote:<BR>
>> <BR>
>> We do get to the 5-10 degree level.. in *July*.  That's with heavy fog and<BR>
>> fairly heavy winds.  Do the wind chill factors.  These people come out here<BR>
>> expecting Baywatch, they get the second reel of Alive!<BR>
><BR>
>Eeeeeewwwww!!!!! You feed your tourists _Rugby Players_??? Yuck!<BR>
<BR>
They think it's sushi, and pay good bucks, and we get to use Golden gate<BR>
Park without being trampled. Everybody wins!<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 99 22:36:21 +0000<BR>
From: igor@truserve.com<BR>
Subject: Naval rank question<BR>
<BR>
Hey all you military geniuses...<BR>
<BR>
What would expect the rank of a SDB Fleet Commander to be? I'm talking about the dude <BR>
(or dude-ete) who's in chage of all the SDBs in a system. Not a squadron commander. <BR>
Would this rate an Admiral? Commodore? Commander? Captain? Bueler? Bueler?<BR>
<BR>
Andy<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 14:46:51 -0800 (PST)<BR>
From: Glenn Goffin <gmgoffin@yahoo.com><BR>
Subject: independent Terran invention of jump drive? sure<BR>
<BR>
>From: cos 90 <cos90@powersurfr.com><BR>
>Subject: Re: Traveller-digest V1999 #1420<BR>
<BR>
>The only problem I have with this is that, at least <BR>
>as far as GT is concerned, the Humans on Terra, who <BR>
>would someday become the Solomani, invented the jump <BR>
>drive on their own, without any help. The GT rulebook<BR>
> makes this point very clearly and emphatically. I <BR>
>don't know if any other canon Traveller source says <BR>
>anything about the subject, but the GT declaration is<BR>
<BR>
>close enough to canon for me. :)<BR>
<BR>
It's in much earlier canon, too.  The Terrans invented<BR>
the jump drive more or less by accident while mining<BR>
the asteroid belt.  I think that the Solomani Alien<BR>
Module discusses it, as well as other GDW and DGP<BR>
materials.<BR>
<BR>
Of course, the true story is that a Vilani ship<BR>
crashed near Roswell, New Mexico in 1947, and the<BR>
United States government spent a long time figuring<BR>
out how it worked.  After the United States took over<BR>
the United Nations through domination of the World<BR>
Trade Organization, it started a series of top-secret<BR>
probes into nearby space to find the Vilani and learn<BR>
their weaknesses.  Once it was sure that the Vilani<BR>
could be conquered, it allowed j-drive to be invented<BR>
by "miners in the asteroids", who were actually a<BR>
black ops team.  Then it was short road to war and<BR>
conquest of the Ziru Sirka.  The stars had been made<BR>
safe for Astroburger, Inc.!<BR>
<BR>
Of course, the true true story is that some or all of<BR>
the preceding two stories is a Hiver manipulation<BR>
whose true purpose and intent will not be revealed for<BR>
some time.<BR>
<BR>
Of course, the really true story is that the Hivers<BR>
are creations of Grandfather.<BR>
<BR>
Of course, the underlying actual truth is that<BR>
Grandfather is a Hiver manipulation.<BR>
<BR>
- --Glenn<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Thousands of Stores.  Millions of Products.  All in one place.<BR>
Yahoo! Shopping: http://shopping.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 02 Dec 1999 17:52:05 -0500<BR>
From: Jeff Zeitlin <jzeitlin@cyburban.com><BR>
Subject: Re: Police Ranks<BR>
<BR>
On Wed, 1 Dec 1999 20:47:08 -0500 (EST),<BR>
david.d.jaques-watson@centrelink.gov.au wrote:<BR>
<BR>
>Jeff said:<BR>
>>Cheez, is that moldy old thing still around?  If you can lay<BR>
>>hands on it, do me a favor and forward me a copy - I want to see<BR>
>>how far off my perceptions were; that was fairly early in my<BR>
>>career as a civilian computer geek with the NYPD...<BR>
<BR>
>Your wish is my command.<BR>
<BR>
OK, thanks.  There will be a follow-on article commenting on the<BR>
original shortly.  Oh, by the way - this time I saved it!<BR>
- --<BR>
Jeff Zeitlin<BR>
jzeitlin@cyburban.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 14:50:57 -0800 <BR>
From: Jay.Alverson@phs.com<BR>
Subject: RE: Naval rank question<BR>
<BR>
probably dependent on the entire navy in the system.  <BR>
<BR>
in Lunion/Strouden you're probably talking about an SDB fleet of  possibly<BR>
100's of ships.  In CT Adv 7 Broadsword, the Vilis Navy could only provide a<BR>
few ships to neighboring Garda-Vilis.<BR>
<BR>
My guess is if there is a large naval force in the system, the SDB arm is<BR>
going to be subordinate to the bigger boys, with bigger ships.  So given the<BR>
above is true, Lunion/Strouden *might* have an Grand Admiral over the whole<BR>
fleet, and an Admiral for the SDB arm or maybe Vice-Admiral.<BR>
<BR>
> -----Original Message-----<BR>
> From:	igor@truserve.com [SMTP:igor@truserve.com]<BR>
> Sent:	Thursday, December 02, 1999 2:36 PM<BR>
> To:	traveller@mpgn.com<BR>
> Subject:	Naval rank question<BR>
> <BR>
> Hey all you military geniuses...<BR>
> <BR>
> What would expect the rank of a SDB Fleet Commander to be? I'm talking<BR>
> about the dude <BR>
> (or dude-ete) who's in chage of all the SDBs in a system. Not a squadron<BR>
> commander. <BR>
> Would this rate an Admiral? Commodore? Commander? Captain? Bueler? Bueler?<BR>
> <BR>
> Andy<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 03 Dec 1999 09:57:32 +1100<BR>
From: "Robert O'Connor" <robocon@idx.com.au><BR>
Subject: Re : G:T Solomani Rim<BR>
<BR>
Jon Zeigler wrote :-<BR>
> I've just finished applying a rough _First In_ procedure to all 400 worlds<BR>
> of the Solomani Rim.  An awful lot of those worlds are tide-locked, all<BR>
> right, but that's because they're down in canon as maintaining Earthlike<BR>
> conditions despite being in orbit around dim red dwarfs.<BR>
<BR>
Jon, have you a copy of two documents from the Missouri Archives which<BR>
may partly offset this effect? Namely, Harold Hale's discussion post<BR>
from 1995 which attempts to assign Real Universe(TM) nearby stars to the<BR>
sector map, and the algorithm for correcting dodgy canonical stellar<BR>
data?<BR>
<BR>
('Solomani-Rim-Stars.txt' and 'anomolous-stars.txt') <BR>
<BR>
Robert O'Connor<BR>
Medico, Gamer<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 03 Dec 1999 09:57:26 +1100<BR>
From: "Robert O'Connor" <robocon@idx.com.au><BR>
Subject: Re : One of our worlds is missing!<BR>
<BR>
Steve Bonneville wrote :-<BR>
> Now, Digest #12 has an xboat<BR>
> map in it that seems to show the hex the missing world is in -- looks like<BR>
> Old Expanses 2116 (Twenty-One Worlds 0506).<BR>
> <BR>
> I'd be interested to know if this phantom world shows up in Atlas or some<BR>
> other place, and if so what its stats are marked as.<BR>
<BR>
My copy of Galactic 2.4 has this world down as :-<BR>
Amwold D6583M0-3<BR>
<BR>
I'm not sure what the paper reference is.<BR>
<BR>
Robert O'Connor<BR>
Medico, Gamer<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 03 Dec 1999 09:57:38 +1100<BR>
From: "Robert O'Connor" <robocon@idx.com.au><BR>
Subject: Re : Expanded Skills Lists (was : Re : Bribery Skill)<BR>
<BR>
I don't think that inflating skill lists like this is terribly useful or<BR>
necessary.<BR>
<BR>
As far as the Medical skill goes, from my point of view :-<BR>
- - diagnosis or monitoring :-<BR>
	- clinical<BR>
	- laboratory/instrument based<BR>
- - treatment<BR>
	- pharmaceutical<BR>
	- procedure/instrument based<BR>
<BR>
See my previous post on 'Medicine in the 3I' for definitions of the<BR>
above.<BR>
<BR>
Alex Ingram's list is a pretty reasonable one, but can be decomposed<BR>
into the one I have above with little fuss.<BR>
<BR>
Robert O'Connor<BR>
Medico, Gamer<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 15:05:11 -0800 (PST)<BR>
From: Glenn Goffin <gmgoffin@yahoo.com><BR>
Subject: Re: the perils of television<BR>
<BR>
>From: cos 90 <cos90@powersurfr.com><BR>
><BR>
>You realize, of course, that the voyeuristic and the<BR>
>curious among us are wanting to know *which* one of<BR>
>the four you have experienced... :-D<BR>
<BR>
of course I do; that's why I left it vague <BR>
<BR>
- --Glenn<BR>
<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Thousands of Stores.  Millions of Products.  All in one place.<BR>
Yahoo! Shopping: http://shopping.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 03 Dec 1999 00:11:00 +0100<BR>
From: Volker Greimann <volker@greimann.de><BR>
Subject: Re: independent Terran invention of jump drive? sure<BR>
<BR>
> >The only problem I have with this is that, at least<BR>
> >as far as GT is concerned, the Humans on Terra, who<BR>
> >would someday become the Solomani, invented the jump<BR>
> >drive on their own, without any help. The GT rulebook<BR>
> > makes this point very clearly and emphatically. I<BR>
> >don't know if any other canon Traveller source says<BR>
> >anything about the subject, but the GT declaration is<BR>
><BR>
> >close enough to canon for me. :)<BR>
><BR>
>It's in much earlier canon, too.  The Terrans invented<BR>
>the jump drive more or less by accident while mining<BR>
>the asteroid belt.<BR>
<BR>
Or so the Solomani claimed.....<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 1 Dec 1999 23:23:05 -0500<BR>
From: Robert Prior <robert_prior@sympatico.ca><BR>
Subject: Re: Traveller Adventure: The Acadian<BR>
<BR>
><BR>
<BR>
I just got an empty message fo rthis (and a few other messages in threads<BR>
I'm ignoring).<BR>
<BR>
Did anyone else have this happen, or should I contact my ISP?  And can I<BR>
tell them (other than "got a message that was missing the body" that will<BR>
help them solve the problem?<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 1 Dec 1999 23:26:31 -0500<BR>
From: Robert Prior <robert_prior@sympatico.ca><BR>
Subject: Re: Different Technologies<BR>
<BR>
>From: Luther Martin <tml@ksarul.com><BR>
><BR>
><BR>
>> Optimizing for *profit* is still optimizing, isn't it?<BR>
><BR>
>It depends, if that optimization takes the form of doing one thing because<BR>
>that's the way it has been done then it's tough to call it optimization.<BR>
><BR>
>Even so, my point is still supported, as there is the possibility that<BR>
>things which are quantifiably worse may be in use, although something better<BR>
>is out there.<BR>
><BR>
>In the original post you responded to, that's the claim I made, and I think<BR>
>I'm going to stick with it. I mean, come on, we're talking about a world<BR>
>where people actually consider the inclusion of a bicycle with a car a<BR>
>selling point. A world where most people are more interested in whether or<BR>
>not a car has a CD player, not how many miles it gets to the gallon.<BR>
<BR>
Ah, but every individual is optimizing their own priorities. The salesman<BR>
is optimizing his commission, the buyer is optimizing her satisfaction, the<BR>
factory worker who installed the brakes was optimizing his alcohol<BR>
consumption the night before he worked on the car...<BR>
<BR>
>That would be kilometers to the liter to the metric folks on the list,<BR>
>right?<BR>
<BR>
Litres per hundred kilometres, actually.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 1 Dec 1999 23:28:42 -0500<BR>
From: Robert Prior <robert_prior@sympatico.ca><BR>
Subject: Re: the perils of television (was Re: LEO's)<BR>
<BR>
>Same thing happens in the legal and medical<BR>
>professions.  Lots of people go to law school and<BR>
>medical school thinking they'll soon have lots of<BR>
>money, nice cars, fascinating professional problems<BR>
>that get solved in an hour or two, and lots of<BR>
>attractive sex partners. ...now that I write the list<BR>
>down, my experience of one out of four still ain't<BR>
>bad.<BR>
<BR>
So did you buy the car for the CD player or the gas mileage?  :-)<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 1 Dec 1999 23:33:10 -0500<BR>
From: Robert Prior <robert_prior@sympatico.ca><BR>
Subject: Re: "Aslan" name debate again<BR>
<BR>
>It's really rather absurd to insist that authors for Traveller products be<BR>
>familiar with material that is only in the hands of a few and legally cannot<BR>
>be reprinted, copied, or used.<BR>
<BR>
As I've said before, _I_ still have the legal right to copy DGP material,<BR>
because Roger Sanger hasn't bothered to inform me it's revoked. OTOH, the<BR>
reason he ignores me is that he owes me money, which means that all the<BR>
work I did for DGP after Starship Operator's Manual is actually mine;<BR>
assuming that others are in the same boat, I don't think that my<BR>
authorization would cover their work. Being in no position to check who<BR>
owns which article (ie who was paid for their work) I'm probably better off<BR>
not copying.<BR>
<BR>
<BR>
>Others may disagree, and indeed they have disagreed in the past.<BR>
<BR>
I have, and still do. The concepts are neat, and I see no reason to<BR>
contradict them when it is not necessary.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 02 Dec 1999 18:27:58 -0500<BR>
From: Jeff Zeitlin <jzeitlin@cyburban.com><BR>
Subject: Re: TNE Law Enforcement Career - Remarks from Additional Experience<BR>
<BR>
On Tue, 04 Jul 95, I wrote:<BR>
<BR>
N.B. It should be noted that the original article was very<BR>
Yank-centric, and in fact NYC-centric.  In review, it wasn't bad,<BR>
and is still reasonable for use - but time and experience have<BR>
pointed out some deficiencies.<BR>
<BR>
>For the record, I live in a small town (about 15,000 people) and work for the<BR>
>New York City Police Department (about 40,000 uniformed members of all ranks,<BR>
>serving a city of 12,000,000 people). I have made it my business to be familiar<BR>
>with police operations to the greatest extent possible in both departments. I<BR>
>have also heard about other departments from police officers who have<BR>
>transferred in, or who have done exchanges with other departments.<BR>
<BR>
The 12 million was an error, referring to the entire metropolitan<BR>
area.  The correct figure should have been 7 or 8 million, and<BR>
still is.  My home town was closer to 20,000 at the time (I was<BR>
using old figures, since checked) and is now close to 25,000.<BR>
<BR>
>In general, there will be two kinds of Police Departments for the purposes of<BR>
>character generation: small departments and large departments. The mission is<BR>
>not dependent on size, but the department table of organisation will be strongly<BR>
>affected, as will the ranks and some skills attainable by members of the<BR>
>service.<BR>
<BR>
As has become clear in our current discussion, there are actually<BR>
different missions - but those are not typically size-related.<BR>
This career is definitely for the 'municipal cop', as contrasted<BR>
with the Highway Patrol, Parks Police, or other Law Enforcement<BR>
Agency.<BR>
<BR>
>A note on terminology - a "member of the service" refers to any individual<BR>
>working for a police department. A "UMOS" (Uniformed Member Of Service) refers<BR>
>to any member of the service that is issued a shield and a sidearm. A "Cop" is a<BR>
>UMOS of rank below Lieutenant; an "Officer" is a UMOS of rank Lieutenant or<BR>
>above.<BR>
<BR>
The usage of 'Cop' versus 'Officer' was an artificial distinction<BR>
invented by me for the purpose of the article.  It's not unusual<BR>
to hear the real cops use terms like 'grunt', 'brass', 'boss',<BR>
and the like to refer to UMOS (real terminology) that have<BR>
various ranks or assignments.<BR>
<BR>
>SIZING THE DEPARTMENT<BR>
<BR>
>For the purposes of determining whether a department is considered large or<BR>
>small, some information about local population _density_ and area covered by the<BR>
>department must be available. For the purpose of discussion, interpret the<BR>
>population density level (PDL) number as you would a population number, ie., as<BR>
>an exponent of ten, but with units of people per square kilometre rather than<BR>
>just people. If you're one of those people who likes to compute this by using<BR>
>the "log 10" key on your calculator or in your computer program, round down.<BR>
<BR>
Needlessly complicated.  Just think about both the character of<BR>
the area and the needs of both the area and the Department.  A<BR>
city like New York is obviously going to be large, regardless of<BR>
anything else.  The municipal department of the Village of East<BR>
Backwater is going to be small, regardless, and the referee is<BR>
going to need to decide on the stuff between them.  That<BR>
paragraph was simply a rough at the way I would have made the<BR>
decision if I'd actually needed to - but I tend to like complex.<BR>
<BR>
>My rule of thumb: If the PDL is less than 4 in the area covered by a single<BR>
>department, _and_ the area covered by a single department has a population level<BR>
>less than 5, the department is small. Departments that have other departments<BR>
>operating partially or totally within their jurisdiction are automatically<BR>
>large.<BR>
<BR>
Not true.  Again, consider character and needs.  On Vulcan, as<BR>
portrayed in ST:TOS, it's unlikely that the _Planetary_ police<BR>
would be a large department; they wouldn't need it.<BR>
<BR>
>As an example, Westchester County, New York has several towns, cities, and<BR>
>villages:<BR>
<BR>
>- - The Village of Pelham has a population of about 6,000 in 2.25 square<BR>
>kilometres. This yields a PDL of 3 (3.42, actually). The Village of Pelham has a<BR>
>small department.<BR>
>- - The County of Westchester has a population of 867,000 in 1192.50 square<BR>
>kilometres. This yields a PDL of 2 (2.86). However, the population level is 5,<BR>
>almost 6, _and_ there are departments operating in smaller areas of Westchester<BR>
>County. Therefore, the Westchester County Parkway Police Department is a large<BR>
>department, as is the New York State Police Department.<BR>
>- - The City of New York has 12,000,000 people in an area of about 1,000 square<BR>
>kilometres. This gives a PDL of 4 (4.07). This alone is enough to make the New<BR>
>York City Police Department a large department, as is the population level of 7.<BR>
<BR>
Populations are off, but the illustration of the excessive<BR>
complexity is still valid.<BR>
<BR>
>TABLE OF ORGANISATION<BR>
<BR>
>Small departments are generally unitary, with no division into bureaus for<BR>
>functional separation, nor into precincts for operational separation. Large<BR>
>departments frequently have both. The typical small department can be treated as<BR>
>a single precinct for its table of operation.<BR>
<BR>
Not true on the functional separation.  Or rather, possibly true<BR>
de jure, but the division is likely to exist de facto, even if<BR>
the Detective Bureau is a grand total of two cops - Joe Friday<BR>
and Bill Gannon.<BR>
<BR>
>There are three "platoons" in a precinct or a small department - one for each<BR>
>eight-hour period of the standard day. Platoons are generally lettered in the<BR>
>Anglic alphabet, with each platoon being listed as on-duty over a specific<BR>
>eight-hour period. Each platoon is led by a Lieutenant, who is responsible for<BR>
>coordinating operations in the operational area for the period during which his<BR>
>platoon is on-duty.<BR>
<BR>
Local conditions may change this - I could see a four-platoon<BR>
schedule on a world like DGP's Vland, with its 32-hour day.  Or,<BR>
if the species doesn't need a lot of sleep, two long platoons per<BR>
day may be sufficient.<BR>
<BR>
>Each platoon is divided up into several squads. Each squad works a sequence of<BR>
>days on-duty, followed by a shorter sequence of days off-duty. Squads work so<BR>
>that there is sufficient coverage each day, and so that over a long period of<BR>
>time, each squad's on-duty time is twice its off-duty time. Squads are headed by<BR>
>Sergeants, who are responsible for ensuring that all information required by the<BR>
>platoon commander is collected from the police officers, and for monitoring the<BR>
>performance of the Police Officers in his squad.<BR>
<BR>
Useful, but not necessary. It's entirely possible to erase the<BR>
distinction between squads and platoons, for example, and have a<BR>
large number of platoons with differing work schedules.<BR>
Organizations like the New York Fire Patrol (_not_ FDNY) do this,<BR>
with 'platoons' working 24-hour shifts, and then having multiple<BR>
days off.  There's no reason that a LEA in a low-crime culture<BR>
couldn't use this kind of arrangement as well - and in fact,<BR>
early in its history, the New York Metropolitan Police (a<BR>
predecessor agency to today's NYPD) used a similar scheme.<BR>
<BR>
>In small departments, the Detectives are usually considered a squad on special<BR>
>assignment, but see the notes on Detectives in large departments.<BR>
<BR>
Maybe, maybe not.<BR>
<BR>
>Administrative duties may be handled by Police Officers given a "special<BR>
>assignment" of Staff, or by civilian bureaucrats (unranked clerks) specifically<BR>
>hired for the purpose.<BR>
<BR>
As of the present writing, it seems that older departments have a<BR>
bias toward using cops for this; newer departments, or those<BR>
which have made a conscious effort (either voluntarily or under<BR>
duress) will have a higher percentage of civilian bureaucrats.<BR>
<BR>
>Patrol Service:<BR>
>     responsible for day-to-day patrol operation of uniformed officers. These<BR>
>officers are the ones that respond to emergency calls and crimes-in-progress,<BR>
>and who act as a deterrent by their presence.<BR>
<BR>
>Detective Service:<BR>
>     responsible for investigation and information development of<BR>
>crimes-completed (in the past). May also arrange and execute "sting" and<BR>
>under-cover operations.<BR>
<BR>
>Internal Affairs:<BR>
>     responsible for investigating allegations of misconduct by members of the<BR>
>service. Responsible for proffering specifications for departmental hearings.<BR>
<BR>
>Information Systems:<BR>
>     responsible for maintaining computer systems and software, and development<BR>
>and purchase of same.<BR>
<BR>
>Physical Plant:<BR>
>     responsible for maintenance of physical facilities of the department.<BR>
<BR>
>Quartermaster:<BR>
>     responsible for supply and maintenance of equipment and consumables<BR>
>required for department operations.<BR>
<BR>
>Information Systems, Physical Plant, and Quartermaster may be contracted out to<BR>
>non-governmental firms, or to other government agencies. Patrol Service and<BR>
>Detective Service operate "round-the-clock" (but see below). Other bureaus<BR>
>generally operate only during "normal business hours".<BR>
<BR>
Other tables of organization are possible.  Look at the needs of<BR>
the area being policed.  This is NYC's, and it seems to me to be<BR>
generic enough to use almost anywhere - but I haven't seen the<BR>
entire world of policing.<BR>
<BR>
>Detectives are not generally organised into platoons and squads as patrol<BR>
>officers are. Instead, each detective sets his/her own hours based on the needs<BR>
>of any cases and/or "stings" or under-cover operations he/she is currently<BR>
>working on. Hours spent on-duty must conform over the course of one fiscal year<BR>
>to the same ratio as is required of Patrol Officers.<BR>
<BR>
Or not; depending on the needs of the department.<BR>
<BR>
>RANKS AND TYPICAL TITLES (as used in the United States)<BR>
<BR>
More correctly - "as used in New York City".  Other departments<BR>
use different tables; there _seems_ to be less variation below<BR>
the rank of Captain than above it.  As discussed, you can borrow<BR>
the table from another department, another service, or make up<BR>
your own entirely.<BR>
<BR>
>There are two "classes" of UMOS, similar to the "enlisted" and "officer"<BR>
>division of military forces. Typically, they are referred to as "Patrol<BR>
>officers" (cops, or enlisted) and "Supervisors" (officers). In this<BR>
>classification, Patrol officers includes detectives of rank E2 and E4, and<BR>
>Supervisors includes all ranks O1 and above.<BR>
<BR>
>The table below gives the rank number and rank title for all ranks. Where<BR>
>"-----" appears in the Detectives column, it means that the Detective Service<BR>
>bureau does not use that rank. Ranks marked with "*" may be omitted by some<BR>
>departments; see the notes following the table.<BR>
<BR>
>Rank  Standard Title      Detectives<BR>
>E1*   Cadet               -----<BR>
>E2    Police Officer      Detective<BR>
>E3*   Corporal            -----<BR>
>E4    Sergeant            Detective Sergeant/Investigator<BR>
>O1    Lieutenant          Lieutenant<BR>
>O2    Captain             Captain<BR>
>O3*   Deputy Inspector    Deputy Inspector<BR>
>O4    Inspector           Inspector<BR>
>O5*   Assistant Chief     Assistant Chief<BR>
>O6*   Deputy Chief        Deputy Chief<BR>
>O7*   Chief of Bureau     Chief of Detectives<BR>
>O8    Chief of Department -----<BR>
>O9*   Commissioner        -----<BR>
>* rank may not exist; see Notes<BR>
<BR>
>Notes:<BR>
<BR>
>- - A department that has rank E1 will also have a Police Academy of its own; a<BR>
>Cadet will be a prospective Police Officer in the final phase of his/her<BR>
>training, or, in the largest police departments, may be a college student who is<BR>
>on a work-study program with a major field of study of Law Enforcement or<BR>
>Criminal Justice.<BR>
<BR>
Not necessarily.  It turns out that small departments may have<BR>
E1; if several nearby small departments share an academy, E1s<BR>
will be prospective POs in what the NYPD calls 'Field Training',<BR>
the next-to-last period of training.<BR>
<BR>
>- - Small departments never have Commissioners (rank O9). Large departments may or<BR>
>may not; if a Commissioner exists, it is as a civilian political appointee<BR>
>setting overall policy, not involved in operational matters.<BR>
<BR>
The presence or absence of a Commissioner is strictly an issue of<BR>
politics.  You can have - or not - Commissioners at any level.<BR>
<BR>
- --<BR>
Jeff Zeitlin<BR>
jzeitlin@cyburban.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 18:29:03 -0500 (EST)<BR>
From: Imaginactra <russcm@shell.zoomnet.net><BR>
Subject: Re: Naval rank question<BR>
<BR>
Would depend on the size of the fleet. If the fleet is organized into<BR>
Squadrons, the Squadrons would have a comodore or rear admiral equivalent<BR>
rank over them. The squadrons would be organised into groups, probably<BR>
based on zones of responsibility, and would be commanded by a rear- or<BR>
vice- admiral. The whole thing would be commanded by an admiral or higher.<BR>
<BR>
The top would be determined if there was any military structure above the<BR>
commander.<BR>
<BR>
In smaller systems with only squadron sized total fleets, the entire SDB<BR>
structure may be commanded by a high ranking captain.<BR>
<BR>
On Thu, 2 Dec 1999 igor@truserve.com wrote:<BR>
<BR>
> Hey all you military geniuses...<BR>
> <BR>
> What would expect the rank of a SDB Fleet Commander to be? I'm talking about the dude <BR>
> (or dude-ete) who's in chage of all the SDBs in a system. Not a squadron commander. <BR>
> Would this rate an Admiral? Commodore? Commander? Captain? Bueler? Bueler?<BR>
> <BR>
> Andy<BR>
> <BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1431<BR>
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